![]() Increase allied units STA by 140% and reduce their damage taken by 72%. Increase allied units Normal Attack Power by 100% and Melee Attack Power by 166%. Summoned Soldiers are fully immune to all conditions and do not retreat to Cerberus. When there are more Incanters or Mages than Warriors/Rogues/Archers, a strong Magical unit will be summoned instead. If there are no troops summoned, Lasthea calls one General and one soldier, default Physical. Passive 1 Assemble The Troops ( Physical/Melee) This ability cannot be lifted and can overlay up to 3 times. When the Magical Squad is active, the Magical Attack Power of allied units is increased by 200% and their Ranged Attack Power by 115%, while also increasing the Squads Magical damage by 400% and Attack Power by 500%. įor 38 seconds, when the Physical Squad is active, the Physical Attack power of allied units is increased by 375% and their Normal Attack power by 250%, while also increasing the Squads Physical damage by 950% and Normal Attack Power by 500%. Allies that can also "Protect" other units can not be under the effects of this skill. ![]() įor 5.2s, 60% of the damage taken by your party will be taken by a "Soldier" instead, which can not be removed, even by Cerberus. The Physical squad deals 300% Boss damage and the Magical squad deals 100% Boss damage. If the Physical squad is out, increase the Piercing damage of this ability by 610% for 60 seconds, with up to 10 overlays. When the Magical Units are out, enemies suffer 10% more Magical damage instead of Physical, with up to 10 overlays. Attacked enemies take 3210% damage every second for 26 seconds and suffer 47% more Physical damage. Inflicts 4363% damage to 1 enemy with an additional 1454% Piercing damage. ![]()
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